Table Slayer
Notable updates and improvements to Table Slayer. A complete history is available on GitHub.
Markers can now conditionally show tooltips on the playfield if they aren't set to "DM only". Additionally there is now a third type of tooltip: "Reveal on Hover", that allows you to show a marker and its tooltip when you hover over it in the editor. These new tools allow you to quickly create signposts for points of interest in large maps.
The shared play field can how have a different fog opacity than the one used for the Editor. This makes is easy to hide features with fog to players, but still retain the ability to view those features in your editor. #336
Table Slayer now supports the ability to use movie files (MP4, webm) or GIF files as your source map. All effects, like color grading and weather, will work alongside these new animated maps. #318
Table Slayer now allows you to make measurements relative to your grid. There are tools for point-to-point lines, cones, squares and circles. When using square grids these will measure in typical Dungeons and Dragons / Pathfinder distances, where the diagonal counts for 10ft every other square. Hex measurement works as well, but these measure it raw units (1 hex, 2 hexes... etc).
You can now draw small notes or illustrations on top of maps within the Table Slayer editor. These notes can live on separate layers, each with a distinct layer and opacity. #307
Previously Table Slayer would not update if you had the same editor open in two places. This could be across two tabs or browsers open in separate computers. This was a bit dangerous because it allowed a stale editor to overwrite the content of a more current one. Now, Table Slayer performs actions similar to tools like Figma, which will handle live conflict resolution between editors and make sure they all stay in sync. #301
Game sessions are easy way to store related scenes in a group. Previously Table Slayer would make your table's playfield URL at this session level. This was problematic whenever you wanted to change the scene on your table if it was across two (or more) game sessions.
Table Slayer now has one play URL at the party level, and you can only have one active scene across all your game sessions. #301
Table Slayer is available in open beta. The video below demos the functionality at that time.